Gamification Reflections.
So, yes, I'm only at the end of Week 3 with this gamification idea (which isn't quite the halfway point), but I had to blog about how it feels rather successful at the moment. I am slightly shocked that it's working as well as it is, but in reflecting, maybe I'll realize why it's working better than my other approaches. Benefits: Students are doing well. Only one student is below a B right now, and many are over 100% (due to the extra points gathered from winning contests). I've asked students to be the most concerned with three elements to writing (even if their judges aren't): format, content, and audience . A majority of them take the last two seriously each time they compose. The critical thinking involved with determining what the audience might want to hear, or what the content should contain, can not be undervalued or underestimated! The majority are handing in the contests - or their substitutions - on time, even though I didn't go into a long ...