Gamification of English 110.
For a second 8-weeks course (that starts next week), I may try out some gamification. I'm going to "take the temperature" of the classroom Monday and see if that will be something worthy of trying... On Monday, too, I think I could have them fill out the beginning of the semester reflection (might ask specific questions) and then use that as another way to feel out the vibes.
The gamification would turn the genres into contests. Extra points could be earned with popular votes from classmates. There might be other ways to earn points, and essentially, the "winner" or "winners" can skip projects and contests or whatever towards the end of our eight weeks together.
This gamification process isn't anything new. Many classes in K16 have tried it out and figured out how to do it successfully. One person in the Ungrading Discord server that I participate in does it with her communication students, and she's raved about it. She's also explained it in pieces in that Discord server, so I have a baseline of what's been done before.
We might not take that path, and if I do, it might not be successful, but I'm willing to try (always).
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